The “Watching Eyes” effect on recycling behaviour
What unsustainable behavior needs to change:
Despite the positive impact recycling may have on our environment and existing legislation to foster it, over the last decade, the volume of municipal waste has surprisingly increased, with low recycling rates and lower quality of waste (accuracy/cleanliness). Although this can partially be due to inefficient waste collection systems; more needs to be addressed in order to improve an individual’s recycling and sorting behaviour. Like other sectors, recycling rates in the UK-higher education sector, record a declining recycling rate. This data is concerning especially considering that universities continue to produce high levels of waste per year.
Given the role that universities play to educate the youth and to complement current socio-eco efforts to increase awareness, thus the impact of different waste recycling interventions on a university site was explored.
The Green Nudge:
A vast body of literature on pro-social behaviour suggests that the presence of “eye images” positively influences human cooperation, primarily driven by concerns about reputation rather than mere attention to written or verbal instructions. While informational campaigns have generally been effective in promoting recycling participation, individuals often rely on quick, intuitive decisions and are prone to errors.
In order to better understand the direct connection between subtle observability cues and the activation of motivation to adhere to social norms, researchers conducted a field experiment. They analysed recycling behaviour under two conditions: one utilising “eye images” alone and the other combining eye images with existing written instructions. Data from these treatments were compared with a control group that received no intervention.
The result: The findings indicate that the combination of eye images with written instructions reduced recycling errors, consequently decreasing waste sent to incinerators or landfills. Conversely, the presence of eye images alone had a detrimental effect on recycling rates, leading to increased errors. These results suggest that rather than relying solely on reputational effects, the presence of eye images enhances individuals‘ attention, thereby motivating them to correctly dispose of waste.
Are you aware of any other nudges that help to improve recycling behaviour? Feel free to get in touch: hello@green-nudges.com
From Lory Barile – Associate Professor at University of Warwick, specialising in Behavioural Environmental Economics, and works to promote gender equality and diversity. She represents a team of behavioural scientists at University College London and the University of Warwick as an application of a broader project designed by the Behavioural Environmental Economics Team, aimed at improving recycling rates in the local community.
Teaching recycling through gamification: The Waste Game
What unsustainable behavior needs to change:
Despite improved waste management infrastructure, waste is still poorly separated due to a lack of motivation and knowledge among students and staff. Common waste items such as disposable coffee cups, pizza boxes, and packets of crisps often land in the wrong bin, contaminating the bin entirely and thus sending it straight to the landfill.
There are various barriers to waste sorting and recycling amongst university students: the physical environment around them, which includes waste infrastructure and signage; and the psychological factors, such as limited waste sorting knowledge, low environmental concerns, lack of trust in the recycling system and low perceived collective effort. To tackle these barriers and complement the current efforts to raise awareness, a cost-effective and systematic education method was needed.
The Green Nudge:
Developed as part of the Campus Living Labs Sustainability Project “The Waste Game” game was designed by The Behaviouralist in collaboration with four Irish universities, and relevant stakeholders, including MyWaste.ie, An Taisce Green Campus and Regional Waste Authorities.
The Waste Game aims to transmit waste prevention and recycling knowledge. The game is designed as a quiz and structured around the waste hierarchy framework, focusing on waste prevention followed by recycling. It includes behavioural and gamification techniques to support learning and engagement. At the end of each level, players can choose to commit to a set of actions in real life before moving down the waste hierarchy and unlocking the following level. Players can earn points throughout the game and can compete against each other with a chance to win a reward based on their performance. The game was designed in collaboration with participating universities and tailored to their local context.
The result: The Waste Game was successful in increasing knowledge, motivation to sort waste and confidence in waste-sorting amongst participants. It has now been developed into an independent platform and will be part of the onboarding week for new students at universities in Ireland.
Click here to play The Waste Game.
Are you aware of any other nudges that use gamification to promote environmentally-friendly behaviour? Feel free to comment or get in touch: hello@green-nudges.com
The Waste Game was developed by behavioural scientists and designers at The Behaviouralist, as part of the Campus Living Labs Project. Campus Living Labs is a partnership project between the Environmental Protection Agency (EPA) and the Irish Universities Association (IUA) aimed at encouraging pro-environmental behaviours among students in Ireland.